Thinking back to childhood brings a lot of fond memories of the weird things they tried selling to us children. Slinkys, slap bracelet and sticky wall crawlers are just a few of the 80s toys that spring to mind. What if someone took the idea of one of those strange toys and made a game out of it… maybe of the 2d puzzle/platformer variety? Well, Cling! is exactly that. It takes the Wacky Wall Crawler, turns him into a cute little creature, and sends him out into a world of platforming puzzles that will make the mind twist up a bit.
Cling! is an action “pegformer” set inside a child’s vending machine. Edgar, a toy that has received the distinct honor of having an owner, is the star of the story. After his capsule breaks on the way out of the machine, he is left to navigate the many trials and tribulations that face all great video game characters – namely falls, spikes and electricity.
The graphics are bright and colorful, as you would expect from this style of game. Each level has a unique puzzle to solve based on the style of pegs set out for your course. There are a large variety of pegs that cause Edgar’s ability to move to change. The pegs have a wide range of effects from simply repelling him away to causing him to spin around the peg. Each level offers up another challenge to overcome.
While the mechanics are simple and easy to learn, it does have flaws. There are puzzles where the physics tend to act a little strange. I am hoping that this is just my personal device that is doing this. One example is the amount of momentum Edgar builds up seems slightly off. There are times I thought he had more momentum behind him, only to fall very short of the intended target. This caused some of the levels to be a bit more frustrating than I was expecting.
Another thing I don’t quite understand is having a real money store within the game. Sure some of the cosmetics could be interesting to see on the character, but is it really necessary? They are already charging $0.99 USD for the game itself, but then to charge for “gumdrops” so you can unlock cosmetics is a little strange. While it doesn’t take away from the gameplay, players can essentially pay to win with some of the boosts that are available.
Overall, the game is enjoyable even with some of the more frustrating puzzles. If you are into physics based puzzle platformers, this one is worth a go. Asking for $0.99USD is really good for the amount of content that is available to play. I do question the motives behind charging real money for cosmetics and some boosts but that is all within the company’s business model and isn’t a fault of the game.